
- #Android file transfer dmg how to#
- #Android file transfer dmg mod#
- #Android file transfer dmg manual#
probably a Clear Recoil in the attack section. I'll need to add something to clear recoil on npcs. Attacks will probably look something like, Ares Predator 10(9P -1AP) or Ares Predator SB 10(9P -1AP 3BF -2DM) Most likely I will make it work like other games. I'll try to minimize this as much as possible. They don't work the way the game meant them to, so I need to move things around, this might cause existing characters problems where they are concerned.

The spirit record for summoning on the character sheet now displays two checkboxes to denote that the character has a specialization in summoning and/or binding respectively. The spell record for spells in the character sheet now display a checkbox to denote that the character has a specialization that impacts that spell. Spells, rituals, alchemy and conjuring have their drain applied to the character sheet and the combat tracker.Įdge now works with weapons, spells, alchemy, rituals, conjuring, and skills (Hold down the Control key when you click the button). I added wound modifiers to weapons, spells, alchemy, rituals, conjuring and skills. It now properly displays who you have targeted and doesn't freeze the program. I fixed a bug I found with the way I was doing rolls that caused targeting to freeze fantasy grounds. instead everything you need is now in it's own list. I've changed weapons, and the magic tab's spells, alchemy, rituals, and conjuring to remove the popup window. I was also working on adding an automated wound modifier to all skill/combat rolls where appropriate, was mainly having trouble getting the correct current wound fetchedĭefinetly glad to see work on this extension resuming, superteddy has created a solid foundation and your updates so far have been coming in nice and quick
#Android file transfer dmg manual#
Make an easy way to make a nD6 roll, where the extension would show hits/glitches etc as if it was a skill roll, currently if you just do a manual roll of nD6, you get the sum of their values

#Android file transfer dmg how to#
Sometimes rolls show up as another actors roll, even hidden npcs on combat tracker, seems to be related to attribute rolls atleast -> This one is very annoying as it'll randomly pull another character from the combat tracker and list the roll as their action, thus revealing hidden entities on the tracker to the players.Īs was mentioned earlier, knowledge skills seem to be broken again, I think I got it fixed through xml editing last time, making them act in a similar manner to normal skills, you earlier said you had an idea how to fix them?
#Android file transfer dmg mod#
Some of these might be duplicates from earlier posts, I'm just posting what we've noticed still happening:Ĭyberlimb not giving +1 phys condition (this couldn't be done even manually earlier, current version offers the manual mod value to do this, could be it pulled from char sheet directly?)

I also got some of them fixed myself by editing the extension (knowledge skills) so I can also share a few ideas when I get around to opening the files again. Here are a few bugs we've encountered so far, I just wanted to drop this as a quick list for now (I've forgotten to do so too many times) and if you need more info or help with replicating them etc, I'll be happy to help. We've been running a campaign for a couple months using the 9.7.3 version of the mod and now have been using 9.8.2 and for todays session gonna be testing 9.8.5.
